Ultimate Go Bundle

Purchase of this bundle gives you access to all our Go courses along with any new content released for them during your membership year.

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go, docker, and Kubernetes training

About The Bundle

This is a comprehensive and advanced training for the engineer who wants to learn the skills needed to build production-level applications in Go. You will be challenged to think about what you’re doing and why, with a focus on making you a better engineer.

Requirements

You don't need to have prior experience with Go. However, it is helpful to be familiar with basic programming concepts (i.e structural vs object oriented programming, command line, etc..).

See course info for more detailed requirements.
Skill Level:

Beginner - Advanced

Bundle Length:

100+ Hrs

Team Pricing:

Contact Advisor

Note:

All of our bundles are for a one year subscription.

Ultimate Go Bundle Curriculum

7 Courses

2 Instructors

100+ Hours

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Bundle Pricing

Purchase our training bundle and save 45% on all of the courses.

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Single Course Pricing

Purchase courses individualy and focus on only the training you need.

*Prices vary per course

Practical Go Foundations

This introductory course explores topics like strings, REST APIs, error handling, testing, sorting, and more! Perfect for engineers just starting their journey into Go.

with Miki Tebeka
  15 Hrs
  Intermediate
Purchase for $300

Course Introduction


This course will help you become familiar with the basic concepts of the Go programming language. Through lectures and coding exercises, you’ll learn about the core concepts needed to become a productive Go developer.

This course is part of the Ultimate Go Track. Not sold separately.

Note: All of our bundles are for a one-year subscription.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

You need to know how to program and core concepts of working with computers (such as files, HTTP, memory management…)

  • A basic understanding of the Go programming language.
  • Completed at least the majority of the Go Tour.

You should have the following installed on your computer prior to the workshop:

  • Go SDK from golang.org/dl/
  • An IDE, either VSCode with Go extension or GoLand
  • Git

Course Outline


Strings & Formatted Output:
  • What is a string?
  • Unicode basics
  • Using ftm package for formatted output
Calling REST APIs:
  • Making HTTP calls with net/http
  • Defining structs
  • Serializing JSON
Working with Files:
  • Handling errors
  • Using defer to manage resources
  • Working with io.Reader & io.Writer interfaces
Sorting:
  • Working with slices
  • Writing methods
  • Understanding interfaces
Catching Panics:
  • The built-in recover function
  • Named return values
Processing Text:
  • Reading line by line with bufio.Scanner
  • Using regular expressions
Distributing Work:
  • Using goroutines & channels
  • Using the sync package to coordinate work
Timeouts & Cancellation:
  • Working with multiple channels using select
  • Using context for timeouts & cancellations
  • Standard library support for context
Testing Your Code:
  • Working with the testing package
  • Using testify
  • Managing dependencies with go mod
Structuring Your Code:
  • Writing sub-packages
Writing an HTTP Server:
  • Writing handlers
  • Using gorilla/mux for routing
Adding Metrics & Logging:
  • Using expvar for metrics
  • Using the log package and a look at user/zap
Configuration Patterns:
  • Reading environment variables and a look at external packages
  • Using the flag package for command line processing

Purchase Options

Purchase within Bundle

Practical Go Foundations Practical Go Foundations

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $300

Ultimate Debugging

Learn the latest tips, tricks, and best practices around debugging in Golang.

with Derek Parker
  16 Hrs
  Beginner - Intermediate
Purchase for $320

Course Introduction


This course is designed for developers who want to become proficient debugging Go software using the Delve debugger. Whether you’ve never used a debugger in your life or are a Delve expert, everybody will walk away with new information that can be used in their day to day development workflow.

The course will initially focus on Delve, which is the de facto Go debugger. We will start with the basics and move into more advanced use cases over the 5 days. On the last day of class, we will dig into new tools and cover profiling / perf tools, how to use them effectively, and how to interpret the data for root cause analysis.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

A basic understanding of the Go programming language. Students do not have to be expert Go users, but they will get the most from the workshop if they have completed the majority of the [Go Tour] (https://tour.golang.org/).

Course Outline


Day 1:
  • Introduction, getting started, navigating your program, inspecting program state, changing program state.
Day 2:
  • Advanced program navigation, tracing your program, examining core dumps (post-mortem debugging). Part 1
Day 3:
  • Advanced program navigation, tracing your program, examining core dumps (post-mortem debugging). Part 2
Day 4:
  • Scripting Delve, remote debugging, using the JSON-RPC API, record and replay debugging.
Day 5:
  • Debugging containerized applications, debugging an application on Kubernetes. Part 1
Day 6:
  • Debugging containerized applications, debugging an application on Kubernetes. Part2
Day 7:
  • Using proof profiling tools, using perf on Go binaries, and deep dive into Delve and Go internals. Part 1
Day 8:
  • Using proof profiling tools, using perf on Go binaries, and deep dive into Delve and Go internals. Part 2

Purchase Options

Purchase within Bundle

Ultimate Debugging Ultimate Debugging

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $320

Ultimate Go: Advanced Concepts

The Advanced Ultimate Go class is for developers with some experience with Go trying to dig deeper into the language with a focus on performance. They want to learn internals and make better engineering decisions.

with Bill Kennedy
  20 Hrs
  Intermediate
Purchase for $400

Course Introduction


Learn to write better, more idiomatic and performant code in Go with a focus on micro-level engineering decisions. The course begins with a focus on Go internals that are critical to understanding the core tradeoffs on readability, simplicity and performance.

You will learn about data semantics, guidelines, mechanical sympathy, data oriented design, package oriented design, and how to structure your Go projects for the long term.

This course is part of the Ultimate Go Track. Not sold separately.

Note: All of our bundles are for a one-year subscription.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

You need to know how to program and core concepts of working with computers (such as files, HTTP, memory management…)

  • Studied CS in school or has a minimum of two years of experience programming full-time professionally.
  • Familiar with structural and object-oriented programming styles.
  • Has worked with arrays, lists, queues and stacks.
  • Understands processes, threads and synchronization at a high level.

Operating Systems:

  • Has worked with a command shell.
  • Knows how to maneuver around the file system.
  • Understands what environment variables are.

You should have the following installed on your computer prior to the workshop:

  • Go SDK from golang.org/dl/
  • An IDE, either VSCode with Go extension or GoLand
  • Git

Course Outline


Strings & Formatted Output:
  • 1.1 - Prepare Your Mind - ( 17:38 )
  • 1.2 - Productivity vs. Performance - ( 06:24 )
  • 1.3 - Correctness vs. Performance - ( 07:14 )
  • 1.4 - Code Reviews - ( 19:16 )
  • 1.5 - If Performance Matters - ( 03:31 )
Memory & Data Semantics:
  • 2.1 - Variables - (05:04)
  • 2.2 - Struct Types - (22:55)
  • 2.3.1 - Pointers (Pass by Values) - (17:43)
  • 2.3.2 - Pointers (Sharing Data) - (07:50)
  • 2.3.3 - Pointers ( Escape Analysis) - (19:46)
  • 2.4 - Constants - (23:50)
Data Structures:<
  • 3.2.1 - Arrays (Mechanical Sympathy) - (15:00)
  • 3.2.1 - Arrays (Semantics) - (11:10)
  • 3.2.1 - Arrays (Range Mechanics) - (06:39)
  • 3.3.1 - Slices (Declare, Length & Reference Types) - (10:00)
  • 3.3.2 - Slices (Appending Slices) - (03:00)
  • 3.3.3 - Slices (Taking Slices of Slices) - (03:00)
  • 3.3.4 - Slices (Slices & References) - (05:35)
  • 3.3.5 - Slices (Strings & Slices) - (10:23)
  • 3.3.6 - Slices (Range Mechanics) - (04:15)
  • 3.4 - Maps - (11:23)
Decoupling:
  • 4.1.1 - Methods (Value & Pointer Semantics) - (16:37)
  • 4.1.2 - Methods (Function/Method Variables) - (14:43)
  • 4.2.1 - Interfaces (Polymorphism) - (18:19)
  • 4.2.2 - Interfaces (Method Sets & Address of Value) - (13:42)
  • 4.3 - Embedding - (09:50)
  • 4.4 - Exporting - (09:52)
Composition:
  • 5.1 - Grouping Types - (15:21)
  • 5.2.1 - Decoupling Part 1 - (37:02)
  • 5.3.2 - Conversion & Assertions - (04:49)
  • 5.4 - Interface Pollution - (08:51)
  • 5.5 - Mocking - (08:15)
Error Handling:
  • 6.1 - Default Error Values - (05:51)
  • 6.2 - Error Variables - (10:52)
  • 6.3 - Types as Context - (06:59)
  • 6.4 - Behavior as Context - (08:14)
  • 6.5 - Find the Bug - (04:19)
  • 6.6 - Wrapping Errors - (10:16)
Packaging:
  • 7.1 - Language Mechanics & Design Guidelines - (11:15)
  • 7.2 - Package-Oriented Design - (15:50)
Go Routines:
  • 8.1 - OS Scheduler Mechanics - (33:00)
  • 8.2 - Go Scheduler Mechanics - (27:11)
  • 8.3 - Creating Go Routines - (19:37)
Data Races:
  • 9.1 - Managing Data Races (22:15)
Channels:
  • 10.1 - Signaling Semantics - (11:08)
  • 10.2 - Basic Patterns - (06:21)
  • 10.3 - Fan Out - (05:28)
  • 10.4 - Wait for Task - (02:31)
  • 10.5 - Pooling - (05:14)
  • 10.6 - Fan Out Semaphore - (05:22)
  • 10.7 - Fan Out Bounded - (06:14)
  • 10.8 - Drop Pattern - (05:06)
  • 10.9 - Cancellation Pattern - (07:28)
Concurrency Patterns:
  • 11.1 - Failure Detection (18:30)
Testing:
  • 12.2 - Table Unit Testing - (04:10)
  • 12.3 - Mocking Web Server Response - (07:21)
  • 12.4 - Testing Internal Endpoints - (09:01)
  • 12.5 - Sub Tests - (05:40)
  • 12.6 - Code Coverage - (03:33)
Benchmarks:
  • 13.1 - Basic Benchmarking - (09:24)
  • 13.2 - Validate Benchmarking - (07:01)
  • 13.3 - CPU-Bound Benchmarking - (07:03)
  • 13.4 - IO-Bound Benchmarking - (06:05)
Profiling & Tracing:
  • 14.1 - Profiling Guidelines - (05:42)
  • 14.2 - Stack Traces - (08:28)
  • 14.3 - Micro Level Optimization - (28:20)
  • 14.4 - Macro Level Optimization - (24:47)
  • 14.5 - Execution Tracing - (38:56)

Purchase Options

Purchase within Bundle

Ultimate Go: Advanced Concepts Ultimate Go: Advanced Concepts

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $400

Ultimate Go: Software Design with Kubernetes

This course teaches you how to build production-level services in Go leveraging the power of Kubernetes. See the instructor walking through the design philosophies and guidelines for building services in Go.

with Bill Kennedy
  20 Hrs
  Intermediate
Purchase for $400

Course Introduction


From the beginning you will pair program with the instructor, walking through the design philosophies and guidelines used to engineer the code. With each new feature, you will learn more about the transition from programming to engineering and the points of refactoring required to write production-level applications.

The class goes beyond just the use of the http package and focuses on building CRUD based services with logging, observability, and debugging. You’ll also learn about POD architectures, Docker and cloud deployment.

This course is part of the Ultimate Go Track. Not sold separately.

Note: All of our bundles are for a one-year subscription.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

You need to know how to program and core concepts of working with computers (such as files, HTTP, memory management…)

  • Studied CS in school or has a minimum of two years of experience programming full time professionally.
  • Familiar with structural and object-oriented programming styles.
  • Has worked with arrays, lists, queues and stacks.
  • Understands processes, threads and synchronization at a high level.

Operating Systems:

  • Has worked with a command shell.
  • Knows how to maneuver around the file system.
  • Understands what environment variables are.

You should have the following installed on your computer prior to the workshop:

  • Go SDK from golang.org/dl/
  • An IDE, either VSCode with Go extension or GoLand
  • Git

Course Outline


Introduction:
  • 1.0 - Intro - (01:00)
  • 1.1 - Design Philosophy, Guidelines, What to Expect - (03:00)
  • 1.2 - Tooling to Install - (05:00)
Modules:
  • 2.0 - Intro - (01:00)
  • 2.1 - Adding Dependencies - (23:00)
  • 2.2 - Module Mirrors - (19:00)
  • 2.3 - Checksum Database - (05:00)
  • 2.4 - Vendoring - (05:00)
  • 2.5 - MVS Algorithm - (18:00)
Kubernetes:
  • 3.0 - Intro - (01:00)
  • 3.1 - Tooling Installation - (05:00)
  • 3.2 - Understanding Clusters, Nodes & Pods - (10:00)
  • 3.3 - Write Basic Service for Testing - (08:00)
  • 3.4 - Zarf Layer - (11:00)
  • 3.4.2 - Kind Configuration - (06:00)
  • 3.4.3 - Core K8s Configuration - (17:00)
  • 3.4.4 - K8s Quotas / Patching - (19:00)
Initial Service Design:
  • 4.0 - Intro - (01:00)
  • 4.1 - Project Layers, Policies, and Guidelines - (18:00)
  • 4.2 - Prepare Project - (19:00)
  • 4.3 - Logging Support - (17:00)
  • 4.4 - Configuration Support - (22:00)
  • 4.5 - Debugging / Metrics Support - (22:00)
  • 4.6 - Shutdown Signaling & Load Shedding - (11:00)
HTTP Routing Basics:
  • 5.0 - Intro - (01:00)
  • 5.1 - Basic Structure of an HTTP Router - (11:00)
  • 5.2 - Add a Readiness, Liveness & Test Handler - (24:00)
Web Framework:
  • 6.0 Intro - (01:00)
  • 6.1 Custom Router - (18:00)
  • 6.2 Custom Handler Function - (13:00)
  • 6.3 Middleware Support - (09:00)
  • 6.4 Sending Responses - (05:00)
Middleware:
  • 7.0 - Intro - (01:00)
  • 7.1 - Logging - (14:00)
  • 7.2 - Request Context - (16:00)
  • 7.3.1 - Understanding what Error Handling Means - (15:00)
  • 7.3.2 - Declaring Custom Error Types - (17:00)
  • 7.3.3 - Consistent Handling & Response - (13:00)
  • 7.4 - Panic Handling - (09:00)
  • 7.5 - Metrics - (18:00)
JSON Web Tokens (JWT):
  • 8.0 - Intro - (01:00)
  • 8.1 - Understanding JWT - (09:00)
  • 8.2 - Private/Public Key Generation - (12:00)
  • 8.3 - Token Generation - (21:00)
  • 8.4 - Token Signature Validation - (07:00)
Authentication / Authorization:
  • 9.0 - Intro - (01:00)
  • 9.1 - Auth Package - (11:00)
  • 9.2 - Implementation of an In-Memory Key Store - (09:00)
  • 9.3 - Middleware - (14:00)
  • 9.4 - Auth Unit Test - (20:00)
Database Support:
  • 10.0 - Intro - (01:00)
  • 10.1 - Kubernetes Support for Postgres - (10:00)
  • 10.2 - Using Sqlx - (01:00)
  • 10.3 - Update Readiness Handler to Perform DB Checks - (06:00)
Database Migrations and Seeding:
  • 11.0 - Intro - (01:00)
  • 11.1 - Maintaining Database Schemas - (16:00)
  • 11.2 - Seeding Data - (05:00)
  • 11.3 - Init Containers - (10:00)
Business Packages:
  • 12.0 - Intro -(01:00)
  • 12.1 - Design Philosophies, Policies, & Guidelines -(12:00)
  • 12.2 - User Data Models & API Precision -(18:00)
  • 12.3 - Data Model Validation -(08:00)
  • 12.4 - User CRUD Data Business Package APIs -(27:00)
  • 12.5 - User Core Business Package APIs -(08:00)
Testing Data Business Packages:
  • 13.0 - Intro - (01:00)
  • 13.1 - Support for Starting and Stopping Containers - (14:00)
  • 13.2 - Support for Starting & Stopping a Unit Test - (11:00)
  • 13.3 - Write User CRUD Data Unit Tests - (12:00)
Rest API:
  • 14.0 - Intro - (01:00)
  • 14.1 - Writing User Web Handlers - (14:00)
  • 14.2 - Support for Starting & Stopping an Integration Test - (04:00)
  • 14.3 - Write Integration Tests for Users - (11:00)
Open Telemetry:
  • 15.0 - Intro -(01:00)
  • 15.1 - Integrate OTEL Web Handler into the Framework -(12:00)
  • 15.2 - Integrate OTEL into Service Startup -(09:00)
  • 15.3 - Add Zipkin into POD -(11:00)
  • 15.4 - Add Tracing Calls Inside Functions to Trace -(08:00)
Review Service Project:
  • 16.0 - Intro - (01:00)
  • 16.1 - Check For Dependency Upgrades - (07:00)
  • 16.2 - Rebuild and Run the Project - (07:00)

Purchase Options

Purchase within Bundle

Ultimate Go: Software Design with Kubernetes Ultimate Go: Software Design with Kubernetes

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $400

Ultimate Go: Advanced Engineering

Learn advanced Go concepts by building a reference implementation of a blockchain in Go! The goal of this class is to share how to code complex engineering tasks required to build blockchain technology.

with Bill Kennedy
  20 Hrs
  Intermediate
Purchase for $400

Course Introduction


From the beginning, you will pair program with the instructor, walking through the design philosophies and guidelines used to engineer the code. Throughout the class, you will learn more about Go and the advanced engineering features of the language.

This course is part of the Ultimate Go Track. Not sold separately.

Note: All of our bundles are for a one-year subscription.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

You need to know how to program and core concepts of working with computers (such as files, HTTP, memory management…)

  • An intermediate understanding of the Go programming language is recommended.
  • Students will derive the most value if they have taken our Ultimate Go and Ultimate Go: Web Services with Kubernetes classes.

You should have the following installed on your computer prior to the workshop:

Course Outline


Introduction:
  • 1.1: Design Philosophy, Guidelines, What to Expect
  • 1.2: Tooling to Install
  • 1.3: Initial Code for the Project
**Blockchain Fundamentals:**
  • 2.1: Blockchain Fundamentals
  • 2.2: Genesis
  • 2.3: Transactions and Blocks
  • 2.4: Digital Signatures
  • 2.5: Account Management
  • 2.6: Memory Pooling
  • 2.7: Mining and Consensus
  • 2.8: Fraud Detection
**Genesis:**
  • 3.1: What is Genesis
  • 3.2: Configuration Options
  • 3.3: Reading From Disk
**Digital Signatures:**
  • 4.1: What is a Digital Signature
  • 4.2: Hashing
  • 4.3: Stamping
  • 4.4: Signing
  • 4.5: Addressing
  • 4.6: Verification
**Database:**
  • 5.1: What is Inside the Blockchain Database
  • 5.2: Transaction Types
  • 5.3: Accounting
  • 5.4: Block Types
**Cryptographic Audit Trails:**
  • 6.1: What is a Cryptographic Audit Trail
  • 6.2: Chaining
  • 6.3: Merkle Tree Proofs
  • 6.4: Account Database Proof
**Memory Pools:**
  • 7.1: What is a Mempool
  • 7.2: Storing Transactions
  • 7.3: Transaction Selection
**Accepting Signed Transations:**
  • 8.1: Handler function
  • 8.2: Transaction Signature Verification
  • 8.3: Mempool Inclusion
**Mining:**
  • 9.1: What is Consensus and Mining
  • 9.2: Proof Of Work Algorithm
  • 9.3: Implement Mining Workflow
**Storage:**
  • 10.1: Storage Options
  • 10.2: Writing Blocks
  • 10.3: Reading and Searching Blocks
**Peer to Peer Networks:**
  • 11.1: What is the P2P Network
  • 11.2: Peer Discovery
  • 11.3: Sharing Transactions
  • 11.4: Sharing Blocks
**Wallets:**
  • 12.1: Chrome Plugin Basics
  • 12.2: Javascript Support
  • 12.3: Send Signed Transaction

Purchase Options

Purchase within Bundle

Ultimate Go: Advanced Engineering Ultimate Go: Advanced Engineering

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $400

Writing Secure Go Code

This course covers best practices for securing your Go applications. You’ll work with a simple Go app & identify security vulnerabilities from the OWASP Top Ten.

with Miki Tebeka
  1 Hrs
  Intermediate
Purchase for $39.99

Course Introduction


Follow along with the instructor as he overviews common vulnerabilities in a live Go application. You’ll learn about tools and strategies to help you identify security vulnerabilities and how to think about security when it comes to your Golang application.

This course is part of the Ultimate Go Track. Not sold separately.

Note: All of our bundles are for a one-year subscription.

At the end of the subscription period, your membership does not automatically renew.

Requirements:

You need to know how to program and core concepts of working with computers (such as files, HTTP, memory management…)

  • Studied CS in school or has a minimum of two years of experience programming full time professionally.
  • Familiar with structural and object-oriented programming styles.
  • Has worked with arrays, lists, queues and stacks.
  • Understands processes, threads and synchronization at a high level.

You should have the following installed on your computer prior to the workshop:

  • Go SDK from golang.org/dl/
  • An IDE, either VSCode with Go extension or GoLand
  • Git

Course Outline


What's Covered:
  • The Security Mindset - (03:00)
  • Go Security Policy - (04:43)
  • OWASP Top Ten - (06:46)
  • Input - (09:10)
  • Output - (17:46)
  • Authentication - (25:56)
  • Infrastructure - (28:42)

Purchase Options

Purchase within Bundle

Writing Secure Go Code Writing Secure Go Code

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $39.99

Ultimate Go: Notebook

The ultimate companion to the Ultimate Go: Advanced Concepts course. Help turn your programming to engineering with this notebook.

with Bill Kennedy

About This Book

This notebook has been written and designed to provide a reference to everything covered in our Ultimate Go class. If you have taken the class before, this notebook will be invaluable for reminders on the content. If you have never taken the class, there is still tremendous value in this book. It covers more advanced topics not found in other books today.

  • Guidelines, design philosophy, white-boarding, and notes shared from the Ultimate Go training.
  • Learn advanced concepts in Go from types to profiling.
  • Get started with generic functions and types.

View the full details

Purchase Options

Purchase within Bundle

Ultimate Go: Notebook Ultimate Go: Notebook

Purchase a one year subscription to access all of the courses in this bundle on our education platform.

IND BUNDLE Purchase Bundle

Purchase Individually

Purchase a one year subscription to access this course on our education platform.

Purchase for $9.99