In the first two parts of this series, we covered the most common methods to optimize Docker image size. We saw how multi-stage builds, combined with Alpine-based images, and sometimes static builds, would generally give us the most dramatic savings. In this last part, we will see how to go even farther. We will talk about standardizing base images, stripping binaries, assets optimization, and other build systems or add-ons like DockerSlim or Bazel, as well as the NixOS distribution.
We’ll also talk about small details that we left out earlier, but are important nonetheless, like timezone files and certificates.
If our nodes run many containers in parallel (or even just a few), there’s one thing that can also yield significant savings.
Docker images are made of layers. Each layer can add, remove, or change files; just like a commit in a code repository, or a class inheriting from another one. When we execute a
docker build,each line of the Dockerfile will generate one layer. When we transfer
an image, we only transfer the layers that don’t already exist on the destination.
Layers save network bandwidth, but also storage space: if multiple images share layers, Docker needs to store these layers only once. And depending on the storage driver that you use, layers can also save disk I/O and memory, because when multiple containers need to read the same files from a layer, the system will read and cache these files only once. (This is the case with the overlay2 and aufs drivers.)
This means that if we’re trying to optimize network and disk access, as well as memory usage, in nodes running many containers, we can save a lot by making sure that these containers run images that have as many common layers as possible.
This can directly go against some of the guidelines that we gave before! For instance, if we’re building super optimized images using static binaries, these binaries might be 10x bigger than their dynamic equivalents. Let’s look at a few hypothetical scenarios when running 10 containers, each using a different image with one of these binaries.
Scenario 1: static binaries in a
- weight of each image: 10 MB
- weight of the 10 images: 100 MB
Scenario 2: dynamic binaries with
ubuntu image (64 MB)
- individual weight of each image: 65 MB
- breakdown of each image: 64 MB for
ubuntu+ 1 MB for the specific binary
- total disk usage: 74 MB (10x1 MB for individual layers + 64 MB for shared layers)
Scenario 3: dynamic binaries with
alpine image (5.5 MB)
- individual weight of each image: 6.5 MB
- breakdown of each image: 5.5 MB for
alpine+ 1 MB for the specific binary
- total disk usage: 15.5 MB
These static binaries looked like a good idea at first, but in these circumstances, they are highly counterproductive. The images will require more disk space, take longer to transfer, and use more RAM!
However, for these scenarios to work, we need to make sure that all images actually use the exact same base. If we have some images using
centos and others using
debian, we’re ruining it. Even if we’re using e.g.
ubuntu:18.04. Even if we’re using two different versions of
ubuntu:18.04! This means that when the base image is updated, we should rebuild all our images, to make sure that it’s consistent across all our containers.
This also means that we need to have good governance and good communication between teams. You might be thinking, “that’s not a technical issue!”, and you’d be right! It’s not a technical issue. Which means that for some folks, it will be much more difficult to address, because there is no amount of work that you can do by yourself that will solve it: you will have to involve other humans! Perhaps you absolutely want to use Debian, but another team absolutely wants to use Fedora. If you want to use common bases, you will have to convince that other team. Which means that you have to accept that they might convince you, too. Bottom line: in some scenarios, the most efficient solutions are the ones that require social skills, not technical skills!
Finally, there is one specific case where static images can still be useful: when we know that our images are going to be deployed in heterogenous environments; or when they will be the only thing running on a given node. In that case, there won’t be any sharing happening anyway.
Stripping and converting
There are some extra techniques that are not specific to containers, and that can shave off a few megabytes (or sometimes just kilobytes) from our images.
By default, most compilers generate binaries with symbols that can be useful for debugging or troubleshooting, but that aren’t strictly necessary for execution. The tool
strip will remove these symbols. This is not likely to be a game changer, but if you are in a situation where every byte counts, it’ll definitely help.
Dealing with assets
If our container image contains media files, can we shrink these, for instance by using different file formats or codecs? Can we host them somewhere else, so that the image that we ship is smaller? The latter is particularly useful if the code changes often, but the assets don’t. In that case, we should try to avoid shipping the assets each time we ship a new release of the code.
Compression: a bad good idea
Layers are already compressed before being transferred, so pulling our images won’t be any faster. And if we need to uncompress the files, the disk usage will be even higher than before, because on disk, we will now have both the compressed and uncompressed versions of the files! Worse: if these files are on shared layers, we won’t get any benefits from the sharing, since these files that we will uncompress when running our containers won’t be shared.
What about UPX? If you’re not familiar with UPX, it’s an amazing tool that reduces the size of binaries. It does so by compressing the binary, and adding a small stub to uncompress and run it transparently. If we want to reduce the footprint of our containers, UPX will also be very counter-productive. First, the disk and network usage won’t be reduced a single bit, since layers are compressed anyway; so UPX won’t get us anything here.
When running a normal binary, it is mapped in memory, so that only the bits that are needed get loaded (or “paged in”) when necessary. When running a binary compressed with UPX, the entire binary has to be uncompressed in memory. This results in higher memory usage and longer start times, especially with runtimes like Go that tend to generate bigger binaries.
(I once tried to use UPX on the hyperkube binary when trying to build optimized node images to run a local Kubernetes cluster in KVM. It didn’t go well, because while it reduced the disk usage for my VMs, their memory usage went up, by a lot!)
… And a few exotic techniques
There are other tools that can help us achieve smaller image sizes. This won’t be an exhaustive list …
DockerSlim offers an almost magic technique to reduce the size of our images. I don’t know exactly how it works under the hood (beyond the design explanations in the README), so I’m going to make educated guesses. I suppose that DockerSlim runs our container, and checks which files were accessed by the program running in our container. Then it removes the other files. Based on that guess, I would be very careful before using DockerSlim, because many runtimes and frameworks are loading files dynamically, or lazily (i.e. the first time they are needed).
To test that hypothesis, I tried DockerSlim with a simple Django application. DockerSlim reduced it from 200 MB to 30 MB, which is great! However, while the home page of the app worked fine, many links were broken. I suppose this is because their templates hadn’t been detected by DockerSlim, and weren’t included in the final image. Error reporting itself was also broken, perhaps because the modules used to display and send exceptions were skipped as well. Any Python code that would dynamically
import some module would run into this.
Don’t get me wrong, though: in many scenarios, DockerSlim can still do wonders for us! As always, when there is a very powerful tool like this, it is very helpful to understand its internals, because it can give us a pretty good idea about how it will behave.
Distroless images are a collection of minimal images that are built with external tools, without using a classic Linux distribution package manager. It results in very small images, but without basic debugging tools, and without easy ways to install them.
As a matter of personal taste, I prefer having a package manager and a familiar distro, because who knows what extra tool I might need to troubleshoot a live container issue? Alpine is only 5.5 MB, and will allow me to install virtually everything I need. I don’t know if I want to let go of that! But if you have comprehensive methods to troubleshoot your containers without ever needing to execute tools from their image, then by all means, you can achieve some extra savings with Distroless.
Additionally, Alpine-based images will often be smaller than their Distroless equivalents. So you might wonder: why should we care about Distroless? For at least a couple of reasons.
First, from a security standpoint, Distroless images let you have very minimal images. Less stuff in the image means less potential vulnerabilities.
Second, Distroless images are built with Bazel, so if you want to learn or experiment with or use Bazel, they are a great collection of very solid examples to get started. What’s Bazel exactly? I’m glad you asked, and I’ll cover it in the next section!
Bazel (and other alternative builders)
There are some build systems that don’t even use Dockerfiles. Bazel is one of them. The strength of Bazel is that it can express complex dependencies between our source code and the targets that it builds, a bit like a Makefile. This allows it to rebuild only the things that need to be rebuilt; whether it’s in our code (when making a small local change) or our base images (so that patching or upgrading a library doesn’t trigger an entire rebuild of all our images). It can also drive unit tests, with the same efficiency, and run tests only for the modules that are affected by a code change.
This becomes particularly effective on very large code bases. At some point, our build and test system might need hours to run. And then it needs days, and we deploy parallel build farms and test runners, and it takes hours again, but requires lots of resources, and can’t run in a local environment anymore. It’s around that stage that something like Bazel will really shine, because it will be able to build and test only what’s needed, in minutes instead of hours or days.
Great! So should we jump to Bazel right away? Not so fast. Using Bazel requires learning a totally different build system, and might be significantly more complicated that Dockerfiles, even with all the fancy multi-stage builds and subtleties of static and dynamic libraries that we mentioned above. Maintaining this build system and the associated recipes will require significantly more work. While I don’t have first-hand experience with Bazel myself, according to what I’ve seen around me, it’s not unreasonable to plan for at least one full-time senior or principal engineer just to bear the burden of setting up and maintaining Bazel.
If our organization has hundreds of developers; if build or test times are becoming a major blocker and hinder our velocity; then it might be a good idea to invest in Bazel. Otherwise, if we’re a fledgeling startup or small organization, it may not be the best decision; unless we have a few engineers on board who happen to know Bazel very well and want to set it up for everyone else.
I decided to add a whole section about the Nix package manager because after the publication of parts 1 and 2, some folks brought it up with a lot of enthusiasm.
Spoiler alert: yes, Nix can help you achieve better builds, but the learning curve is steep. Maybe not as steep as with Bazel, but close. You will need to learn Nix, its concepts, its custom expression language, and how to use it to package code for your favorite language and framework (see the nixpkgs manual for examples).
Still, I want to talk about Nix, for two reasons: its core concepts are very powerful (and can help us to have better ideas about software packaging in general), and there is a particular project called Nixery that can help us when deploying containers.
The first time I heard about Nix was about 10 years ago, when I attended that conference talk. Back then, it was already full-featured and solid. It’s not a brand new hipster thing.
A little bit of terminology:
- Nix is a package manager, that you can install on any Linux machine, as well as on macOS;
- NixOS is a Linux distribution based on Nix;
nixpkgsis a collection of packages for Nix;
- a “derivation” is a Nix build recipe.
Nix is a functional package manager. “Functional” means that every package is defined by its inputs (source code, dependencies…) and its derivation (build recipe), and nothing else. If we use the same inputs and the same derivation, we get the same output. However, if we change something inthe inputs (if we edit a source file, or change a dependency) or in the build recipe, the output changes. That makes sense, right? If it reminds us of the Docker build cache, it’s perfectly normal: it’s exactly the same idea!
On a traditional system, when a package depends on another, the dependency is usually expressed very loosely. For instance, in Debian,
python3.8 depends on
python3.8-minimal (= 3.8.2-1) but that python3.8-minimal depends on
libc6 (>= 2.29). On the other hand, ruby2.5 depends on
libc6 (>= 2.17). So we install a single version of
libc6 and it mostly works.
On Nix, packages depend on exact versions of libraries, and there is a very clever mechanism in place so that every program will use its own set of libraries without conflicting with the others. (If you wonder of this works: dynamically linked programs are using a linker that is set up to use libraries from specific paths. Conceptually, it’s not different from specifying
#!/usr/local/bin/my-custom-python-3.8 to run your Python script with a particular version of the Python interpreter.)
For instance, when a program uses the C library, on a classic system, it refers to
/usr/lib/libc.so.6, but with Nix, it might refer to
/nix/store path? That’s the Nix store. The things stored in there are immutable files and directories, identified by a hash. Conceptually, the Nix store is similar to the layers used by Docker, with one big difference: the layers apply on top of each others, while the files and directories in the Nix store are disjoint; they never conflict with each other (since each object is stored
in a different directory).
On Nix, “installing a package” means downloading a number of files and directories in the Nix store, and then setting up a profile (essentially a bunch of symlinks so that the programs that we just installed are now available in our
Experimenting with Nix
That sounded very theoretical, right? Let’s see Nix in action.
We can run Nix in a container with
docker run -ti nixos/nix.
Then we can check installed packages with
nix-env --query or
It will only show us
nss-cacert. Weird, don’t we also have, like, a shell, and many other tools like
ls and so on? Yes, but in that particular container image, they are provided by a static
Alright, how do we install something? We can do
nix-env --install redis or
niv-env -i redis. The output of that command shows us that it’s fetching new “paths” and placing them in the Nix store. It will at least fetch one “path” for redis itself, and very probably another one for the glibc. As it happens, Nix itself (as in, the
nix-env binary and a few others) also uses the glibc, but it could be a different version from the one used by redis. If we run e.g.
ls -ld /nix/store/*glibc*/ we will then see two directories, corresponding to two different versions of glibc. As I write these lines, I get two versions of
ef5936ea667f:/# ls -ld /nix/store/*glibc*/ dr-xr-xr-x ... /nix/store/681354n3k44r8z90m35hm8945vsp95h1-glibc-2.27/ dr-xr-xr-x ... /nix/store/6yaj6n8l925xxfbcd65gzqx3dz7idrnn-glibc-2.27/
You might wonder: “Wait, isn’t that the same version?” Yes and no! It’s the same version number, but it was probably built with slightly different options, or different patches. Something changed, so from Nix’ perspective, these are two different objects. Just like when we build the same Dockerfile but change a line of code somewhere, the Docker builder keeps track of these small differences and gives us two different images.
We can ask Nix to show us the dependencies of any file in the Nix store with
nix-store --query --references or
nix-store -qR. For instance, to see the dependencies of the Redis binaries that we just installed, we can do
nix-store -qR $(which redis-server).
In my container, the output looks like this:
Now here comes the kicker. These directories are all we need to run Redis anywhere. Yes, that includes
scratch. We don’t need any extra library. (Maybe just tweak our
$PATH for convenience, but that’s not even strictly necessary.)
We can even generalize the process by using a Nix profile. A profile contains the
bin directory that we need to add to our
$PATH (and a few other things; but I’m simplifying for convenience). This means that if I do,
nix-env --profile myprof -i redis memcached,
myprof/bin will contain the executables for Redis and Memcached.
Even better, profiles are objects in the Nix store as well. Therefore, I can use that
nix-store -qR command with them, to list their dependencies.
Creating minimal images with Nix
Using the commands that we’ve seen in the previous section, we can write the following Dockerfile:
FROM nixos/nix RUN mkdir -p /output/store RUN nix-env --profile /output/profile -i redis RUN cp -va $(nix-store -qR /output/profile) /output/store FROM scratch COPY --from=0 /output/store /nix/store COPY --from=0 /output/profile/ /usr/local/
The first stage uses Nix to install Redis in a new “profile”. Then, we ask Nix to list all the dependencies for that profile (that’s the
nix-store -qR command) and we copy all these dependencies to
The second stage copies these dependencies to
/nix/store (i.e. their original location in Nix), and copies the profile as well. (Mostly because the profile directory contains a
bin directory, and we want that directory to be in our
The result is a 35 MB image with Redis and nothing else. If you want a shell, just update the Dockerfile to have
-i redis bash instead, and voilà!
If you’re tempted to rewrite all your Dockerfiles to use this, wait a minute. First, this image lacks crucial metadata like
EXPOSE, as well as
ENTRYPOINT and the associated wrapper. Next, I have something even better for you in the next section.
All package managers work the same way: they download (or generate) files and install them on our system. But with Nix, there is an important difference: the installed files are immutable by design. When we install packages with Nix, they don’t change what we had before. Docker layers can affect each other (because a layer can change or remove a file that was added in a previous layer), but Nix store objects cannot.
Have a look at that Nix container that we ran earlier (or start a new one with
docker run -ti nixos/nix). In particular, check out
/nix/store. There are bunch of directories like these ones:
b7x2qjfs6k1xk4p74zzs9kyznv29zap6-bzip2-22.214.171.124.1-bin/ cinw572b38aln37glr0zb8lxwrgaffl4-bash-4.4-p23/ d9s1kq1bnwqgxwcvv4zrc36ysnxg8gv7-coreutils-8.30/
If we use Nix to build a container image (like we did in the Dockerfile at the end of the previous section), all we need is a bunch of
/nix/store + a little bundle of symlinks for convenience.
Imagine that we upload each directory of our Nix store as an image layer in a Docker registry.
Now, when we need to generate an image with packages X, Y, and Z, we can:
- generate a small layer with the bundle of symlinks to easily invoke any programs in X, Y, and Z (this corresponds to the last
COPYline in the Dockerfile above),
- ask Nix what are the corresponding store objects (for X, Y, and Z, as well as their dependencies), and therefore the corresponding layers,
- generate a Docker image manifest that references all these layers.
This is exactly what Nixery is doing. Nixery is a “magic” container registry that generates container image manifests on the fly, referencing layers that are Nix store objects.
In concrete terms, if we do
docker run -ti nixery.dev/redis/memcached/bash bash, we get a shell in a container that has Redis, Memcached, and Bash; and the image for that container is generated on the fly. (Note that we should rather do
docker run -ti nixery.dev/shell/redis/memcached sh, because when an image starts with
shell, Nixery gives us a few essential packages on top of the shell; like
coreutils, for instance.)
Other ways to leverage Nix
Nix can also generate container images directly. There is a pretty good example in this blog post. Note, however, that the technique shown in the blog post requires kvm and won’t work in most build environments leveraging cloud instances (except the ones with nested virtualization, which is still very rare) or within containers. Apparently, you will have to adapt the examples and use buildLayeredImage but I didn’t go that far so I don’t know how much work that entails.
To Nix or not to Nix?
In a short (or even not-so-short) blog post like this one, I cannot teach you how to use Nix “by the book” to generate perfect containers images. But I could at least demonstrate some basic Nix commands, and show how to use Nix in a multi-stage Dockerfile to generate a custom container image in an entirely new way. I hope that these examples will help you to decide if Nix is interesting for your apps.
Personally, I look forward to using Nixery when I need ad-hoc container images, in particular on Kubernetes. Let’s pretend, for instance, that I need an image with
tar, and the AWS CLI. My traditional approach would have been to use
alpine, and execute
apk add curl tar py-pip and then
pip install awscli. But with Nixery, I can simply use the image
And all the little details
If we use very minimal images (like
scratch, but also to some extent
alpine or even images generated with distroless, Bazel, or Nix),
we can run into unexpected issues. There are some files that we usually don’t think about, but that some programs might expect to find on a well-behaved UNIX system, and therefore in a container filesystem.
What files are we talking about exactly? Well, here is a short, but non-exhaustive list:
- TLS certificates,
- timezone files,
- UID/GID mapping files.
Let’s see what these files are exactly, why and when we need them, and how to add them to our images.
When we establish a TLS connection to a remote server (e.g. by making a request to a web service or API over HTTPS), that remote server generally shows us its certificate. Generally, that certificate has been signed by a well-known certificate authority (or CA). Generally, we want to check that this certificate is valid, and that we know indeed the authority that signed it.
(I say “generally” because there are some very rare scenarios where either that doesn’t matter, or we validate things differently; but if you are in one of these situations, you should know. If you don’t know, assume that you must validate certificates! Safety first!)
The key (pun not intended) in that process lies in these well-known certificate authorities. To validate certificates of the servers that we connect to, we need the certificates of the certificate authorities. These are typically installed under
If we are using
scratch or another minimal image, and we connect to a TLS server, we might get certificate validation errors. With Go, these look like
x509: certificate signed by unknown authority. If that happens, all we need to do is add the certificates to your image. We can get them from pretty much any common image like
alpine. Which one we use isn’t important, as they all come with pretty much the same bundle of certs.
The following line will do the trick:
COPY --from=alpine /etc/ssl /etc/ssl
By the way, this shows that if we want to copy files from an image, we can use
--from to refer to that image, even if it’s not a build
If our code manipulates time, in particular local time (for instance, if we display time in local time zones, as opposed to dates or internal timestamps), we need timezone files. You might think: “Wait, what? If I want to manage timezones, all I need to know is the offset from UTC!” Ah, but that’s without accounting for daylight savings time! Daylight savings time (DST) is tricky, because not all places have DST. Among places that have DST, the change between standard time and daylight savings time doesn’t happen at the same date. And over the years, some places will implement (or cancel) DST, or change the period during which it’s used.
So if we want to display local time, we need files describing all this information. On UNIX, that’s the
They are traditionally stored under
Some images (e.g.
debian) do include timezone files. Others (e.g.
ubuntu) do not. The package including
the files is generally named
To install timezone files in our image, we can do e.g.:
COPY --from=debian /usr/share/zoneinfo /usr/share/zoneinfo
Or, if we’re already using
alpine, we can simply
apk add tzdata.
To check if timezone files are properly installed, we can run a command like this one in our container:
If it shows something like
Fri Mar 13 21:03:17 CET 2020, we’re good. If it shows
UTC, it means that the timezone files weren’t found.
UID/GID mapping files
One more thing that our code might need to do: looking up user and group IDs. This is done by looking up in
/etc/group. Personally, the only scenario where I had to provide these files was to run desktop applications in containers (using tools like clink or Jessica Frazelle’s dockerfiles.
If you need to install these files in a minimal container, you could generate them locally, or in a stage of a multi-stage container, or bind-mount them from the host (depending on what you’re trying to achieve).
This blog post shows how to add a user to a build container, and then copy
/etc/group to the run container.
As you can see, there are many ways to reduce the size of our images. If you’re wondering, “what’s the absolute best method to reduce image size?”, bad news: there isn’t an absolute best method. As usual, the answer is “it depends”.
Multi-stage builds based on Alpine will give excellent results in many scenarios.
But some libraries won’t be available on Alpine, and building them might require more work than we’d want; so a multi-stage build using classic distros will do great in that case.
Mechanisms like Distroless or Bazel can be even better, but require a significant upfront investment.
Static binaries and the
scratch image can be useful when deploying in environments with very little space, like embedded systems.
Finally, if we build and maintain many images (hundreds or more), we might want to stick to a single technique, even if it’s not always the best. It might be easier to maintain hundreds of image using the same structure, rather than having a plethora of variants and some exotic build systems or Dockerfiles for niche scenarios.
If there is a particular technique that you use and that I haven’t mentioned, let me know! I’d love to learn it.
Thanks and acknowledgements
The inspiration to write this series of articles came from that specific tweet by @ellenkorbes. When I deliver container training, I always spend some time explaining how to reduce the size of images, and I often go on fairly long tangents about dynamic vs static linking; and sometimes, I wonder if it’s really necessary to mention all these little details. When I saw L’s tweet and some of the responses to that tweet, I thought, “wow, I guess it might actually help a lot of people if I wrote down what I know about this!”. Next thing you know, I woke up next to an empty crate of Club Mate and three blog posts! 🤷🏻
If you are looking for amazing resources about running Go code on Kubernetes (and other adjacent topics), I strongly recommend that you check out L’s list of talks. Many of these talks are available on YouTube and I promise it’ll be a good investment of your time. In particular, if you liked my quest for minimal Docker images, watch out for L’s upcoming talk, The Quest for the Fastest Deployment Time!
Much thanks to the folks who reached out to suggest improvements and additions! In particular:
* David Delabassée for Java advice and
* Sylvain Rabot for certificates, timezones, and UID and GID files;
* Gleb Peregud and Vincent Ambo for sharing very useful resources on Nix.
These posts were initially written in English, and the English version was proofread by AJ Bowen, who caught many typos, mistakes, and pointed out many ways to improve my prose. All remaining errors are mine and mine only. AJ is currently working on a project involving historical preservation of ancient postcards, and if that’s your jam, you should totally subscribe here to know more.
The French version was translated by Aurélien Violet and Romain Degez. If you enjoyed reading the French version, make sure that you send them a big thank you because this represented a lot more work than it seems!