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After working in Go for some time now, I learned how to use an unbuffered channel to build a pool of goroutines. I like this implementation better than what is implemented in this post. That being said, this post still has value in what it describes.https://github.com/goinggo/workOn more than one occasion I have been asked why I use the Work Pool pattern. Why not just start as many Go routines as needed at any given time to get the work done? My answer is always the same. Depending on the type of work, the computing resources you have available and the constraints that exist within the platform, blindly throwing Go routines to perform work could make things slower and hurt overall system performance and responsiveness.Every application, system and platform has a breaking point. Resources are not unlimited, whether that is memory, CPU, storage, bandwidth, etc. The ability for our applications to reduce and reuse resources is important. Work pools provide a pattern that can help applications manage resources and provide performance tuning options.Here is the pattern behind the work pool:
We have taught Go to thousands of developers all around the world since 2014. There is no other company that has been doing it longer and our material has proven to help jump start developers 6 to 12 months ahead of their knowledge of Go. We know what knowledge developers need in order to be productive and efficient when writing software in Go.
Our classes are perfect for both experienced and beginning engineers. We start every class from the beginning and get very detailed about the internals, mechanics, specification, guidelines, best practices and design philosophies. We cover a lot about "if performance matters" with a focus on mechanical sympathy, data oriented design, decoupling and writing production software.
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